AI Insights · Timothy · October 2021
Top 5 Dance Games Apps Performance in South America Q3 2021
An overview of the performance of the top 5 dance games apps on a unified platform in South America during Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 dance games applications on a unified platform in South America saw varying trends in their weekly downloads, revenue, and active user metrics. Here’s a detailed look at their performance, based on data from Sensor Tower.
Just Dance Now from Ubisoft experienced a gradual decline in weekly revenue, starting at around $19.1K in late June and dropping to approximately $13.9K by the end of September. Weekly downloads peaked at over 30K in mid-July but fluctuated throughout the quarter, ending at about 26.1K. Active users also saw a downward trend, beginning at 77.8K and closing the quarter at nearly 70K.
Ice Skating Ballerina by Coco Play saw a modest revenue, with its highest weekly revenue reaching $135 in late July. Downloads witnessed a peak of 10.8K in late June but experienced a general decline, ending the quarter at 3.9K. Active users followed a similar pattern, starting at 31K and decreasing to 16K by the end of September.
Dance Clash: Ballet vs Hip Hop, another title from Coco Play, had a highest weekly revenue of $73 in early July, with a gradual decrease to $9 by the end of September. Downloads showed a peak of 19.6K in mid-July, ending at around 15.9K. Active users started at 129.6K and saw fluctuations, finishing the quarter at 117.2K.
Acrobat Star Show by Coco Play had its peak revenue of $101 in early August, with a significant drop to $3 by the end of September. Downloads saw a peak of 13.6K in early August but declined sharply, ending the quarter at just 72. Active users also declined from a peak of 31.9K in early August to 11.9K by the end of September.
JoJo Siwa - Live to Dance, another Coco Play app, maintained low revenue figures throughout the quarter, peaking at $47 in late September. Downloads saw a significant spike in early September reaching 9.3K but dropped to 726 by the end of the month. Active users fluctuated throughout the quarter, starting at 62.7K in late June and ending at 53.9K.
These insights provide a snapshot of the performance of the top dance games apps in South America for Q3 2021. For more detailed data and trends, visit Sensor Tower.